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Main Combat Article

Combat in Armada is designed to be quick, deadly, and often leaves lasting injury to even an experienced character. The system is designed this way in order to inspire players to consider all options before engaging in violence. The world of Armada is a wild place, and there is no shortage of violence, or death. The Armada combat system is very easy to learn. There are a few terms that it helps to know before beginning combat.   Initiative . Initiative is determined by making a contested initiative roll amongst all combatants. The winner of this roll gains a few advantages in the first round of combat. The first benefit that winning initiative conveys is an addition five foot increment on all movement actions. The second benefit is a plus one bonus to both attack and defense. Initiative is held by the player each round unless one of the following happens. The player's character is injured and their opponent is not, experiences a change in mental state, or bot